Cortex Loading
Make the wait part of the arrival.
FiveMCortex PolCam
A FLIR-style camera for FiveM police helicopters: day, night, and thermal optics, line-of-sight tracking, a smooth spotlight, and pilot and passenger kept in sync across the whole server.
$9.99 on Tebex

Change optics mid-pursuit and keep the track. The HUD, zoom, and target readout stay where they were.


Free look sweeps the street. Lock a person or vehicle and the HUD reads its range, speed, and heading. Tracking follows line of sight: put a building between the camera and the target and the lock drops.

The beam follows the camera with smooth, continuous motion, and every player on the server sees it where it is. Hover holds the aircraft at altitude while the operator works the light.

The flight HUD carries the camera's track: vehicle, street, direction, and range beside a minimap. Plates are read only when the camera can see them; until then the vehicle shows as obscured.

Road names label the ground at wide zoom and can be switched off for a clean view. Postal codes are supported for servers that use them.

HUD colour theme, track label colour, and high contrast live in the Cortex settings menu, saved per player.
PolCam is $9.99 on Tebex. Install Cortex Lib alongside it; the library is free.
PolCam is a FiveM server resource with Lua and NUI components.
PolCam costs $9.99 on the GSD Modifications Tebex store. It needs Cortex Lib, which is free from the same store.
Yes. Pilot and passenger stay in sync, and if the camera is taken you are queued and moved onto it as soon as the operator leaves.
Yes. PolCam supports postal codes alongside road names, and road labels can be turned off.
Make the wait part of the arrival.
Keep the city talking.