FiveMCortex Loading

Make the wait part of the arrival.

Set the scene before players step into your city. Your imagery, your music, and a welcome that knows who's coming back.

Try your arrival $4.99 on Tebex

Take the front seat.

Try the loading screen, then change the details. Everything in the preview is interactive.

LIVE PREVIEW
The real Cortex Loading interface with city scenery, a personalised welcome, City Briefing and loading progress.
No FiveM client needed
Choose a scene

Browser demo · Sample community · Simulated progress

Made for
FiveM
Customise in
config.lua
Media
Images, video & audio
Price
$4.99 on Tebex

Give them somewhere to start.

Rules for the first visit. Updates for the next. The City Guide brings news, events, changelogs, tips, galleries, links, staff and credits into the loading screen. A compact briefing keeps the essentials in view.

Try it in the demo
Cortex Loading's City Guide open over the scene, with navigable community sections.

Your server. Down to the details.

Change the name, logo, accent and welcome. Turn individual modules on or off. Pair local images or muted video with your own soundtrack, and choose how each scene moves into the next.

Try it in the demo
Cortex Loading with optional community modules removed, showing a minimal scene and progress bar.

Make it yours in config.lua.

Keep it quiet or bring your whole community along. Each part has its own controls.

Scenes & transitions
Images or video with posters and fallbacks. Six included scenes, focal points, progress ranges, shuffle, five motion options and four transitions.
Branding & layout
Your logo, name, tagline, monogram, colours and UI scale. Show or hide the player count, profile, status, scene navigation and metadata independently.
Music & playlists
Local tracks with titles, artists and start offsets. Play/pause, next track, volume memory and an audio waveform. Add your own licensed audio; no music is bundled.
Community & returning players
Nine guide sections, rotating briefings and tips. Different welcomes and content orders for new, returning and long-absent players, plus new-since-last-visit badges.
Atmosphere & performance
Vignette, grain, parallax, colour wash, rain, snow and progress glow. Reduced-motion support, optional effect downgrades and safe missing-media states.
Progress & handoff
Configurable stage labels and real FiveM loading progress that never runs backwards. Completion waits for player readiness, with a configurable hold and fade.

A better first minute in your city.

$4.99 on Tebex. No framework, database or Cortex Lib required.

Before your first join.

Is this the actual loading screen?

Yes. The preview runs the resource's Svelte interface in your browser with sample community content and simulated loading progress. It doesn't connect to a FiveM server.

Do I need to rebuild it to customise it?

No. The release archive includes the compiled interface. Edit config.lua, add your media under dist/assets, and restart the resource. The customization guide covers branding, minimal setups and community content.

Does it need hosted media or a music service?

No. Scenes, logos, gallery images and music can all be local files. No music is bundled; supply audio you have permission to use.

How do I install it?

Place the cortex-loading folder in your resources directory and add ensure cortex-loading to server.cfg. Disable competing loading screens, review the example branding and community content, then reconnect.