Cortex StudioGTA V / FiveM
Make it yours.See it live.
Your textures, on the real model. A live livery workbench for GTA V and FiveM.
01Live texture preview
Save the texture. See the change.
Keep working in Photoshop, paint.net, Photopea, or your preferred editor. Studio watches your texture files and refreshes the model when you save. Check a seam, adjust the lettering, and keep moving.
- 01
Load
Open your model and choose a texture.
- 02
Edit
Make the changes in your graphics app.
- 03
Inspect
See the saved texture on the model.
02PSD variants
One design. A whole fleet.
Keep your PSD layered. Create named variants, change layer visibility, and see each version on the model before exporting the set.
Organise supervisors, patrol units, and specialist roles as variants in the same build.
- Keep the layers
- Retain PSD groups and visibility. Solo a layer to inspect a detail.
- Build the set
- Duplicate, rename, and lock variants without flattening your source.
- Export together
- Write the finished variants as PNGs, with output sizes up to 4096.
03Template generation
Start with the geometry. Leave with a canvas.
Generate a livery template from a supported vehicle or clothing model. Inspect the model, the template, or both side by side, then export a layered PSD or PNG to begin painting.
- 01
.yft / .ydd
Vehicle or clothing geometry
- 02
UV layout
Target surfaces, select markers, inspect the cage
- 03
.psd / .png
Layered or flat template export
Multi-drawable YDD files can export a separate template for each drawable.
04Multi-model
See the fleet. Not just one vehicle.
Compare two models side by side, with independent texture controls. Check how the same visual language carries across different shapes, proportions, and unit roles.
05The viewport
Every angle. Every detail.
Move around the model, shape the light, and inspect the finish. Studio gives you control over the view while your source files stay in your usual workflow.
- Find your angle
- Orbit, zoom, or fly freely. Jump to a camera preset and frame the model again.
- Shape the light
- Adjust direction and intensity, use the light dome, and inspect gloss, ground shadows, and cage wireframes.
- Control the surface
- Choose material targets, body colors, glass and accent colors. Your manual texture selection stays in control.
06Capture & export
From work in progress to ready to share.
Export your variant textures, then capture the model from its best angles. Pick the output folder, add your watermark, and hand over the finished set while keeping your original files.
07The complete studio
Six workspaces. One creative flow.
- 01
Livery
Target vehicle paint and livery materials for everyday texture work.
- 02
All Textures
Apply textures across a model and inspect its materials.
- 03
EUP
Preview clothing and uniform assets from YDD dictionaries.
- 04
Multi-Model
Work with two models and independent texture assignments.
- 05
Template Generator
Create PSD or PNG templates from model geometry.
- 06
PSD Variant Builder
Turn layered source artwork into a coordinated set of variants.
The rest of your workbench, covered.
Materials & targeting
- Automatic material targeting with manual overrides.
- Per-slot primary, secondary, accent and glass colors.
- Experimental Native Materials: supported embedded, sibling, resource and shared-game YTD textures. Best-effort preview; not full GTA shader parity.
Camera & presentation
- Orbit and free-flight movement, quick angles and automatic framing.
- Front, back, side, three-quarter and top presentation captures with zoom control.
- Text watermarks with font, color, opacity, position, tiling and rotation.
Workspaces that remember
- Recent projects and pinned workspaces stored locally.
- Restore model and texture paths, colors, camera positions and variant settings.
- Keep several jobs open in tabs; rename or duplicate a workspace.
Your setup, your way
- Adjustable interface scale and customizable keyboard shortcuts.
- System, light and dark modes, plus 12 appearance palettes.
- Viewer defaults, in-app release notes and updates, and optional feedback with selectable diagnostic logs.
Bring the files you already use.
- Models
- YFT vehicles · YDD clothing / EUP · DFF legacy models · CLMESH cache
- Textures & source files
- PSD · PDN · DDS · PNG · JPG / JPEG · GIF · BMP · WebP · TGA · TIF / TIFF · AVIF · AI
DDS includes DXT1, DXT3, DXT5, BC4, BC5, BC7 and supported uncompressed layouts. OBJ is not supported.
Cortex Studio
Your next livery starts here.
Download the latest release and keep the live vehicle in view from the first edit through the final handoff.
Windows desktop. Free under PolyForm Noncommercial 1.0.0. Commercial use requires a separate written licence.
Studio details
What does Cortex Studio edit?
Studio works with GTA V and FiveM vehicle models, texture dictionaries, and common source image formats used for livery production.
Does it replace my graphics editor?
No. Studio watches files saved from tools such as Photoshop, Photopea, or other image editors and refreshes the model around that workflow.
Which platform is supported?
Cortex Studio is a Windows desktop application.
Is it free?
Yes, for noncommercial use under the PolyForm Noncommercial 1.0.0 licence. Commercial use requires a separate written licence.
