
The workbench, in motion
From flat texture to finished vehicle.
Studio is built around the moments that usually get separated: authoring, checking scale, comparing variants, and preparing the handoff.

01 / Authoring
Paint in the tool you know.
Keep Photoshop, Photopea, or your preferred editor open. Studio watches the files on disk and turns every save into a live preview.
A shorter feedback loop
The model is part of the edit.
Studio makes the handoff between artist and developer smaller: fewer blind exports, fewer context switches, and more confidence in the file that leaves your desk.
- 01
Load the asset
Bring in a .yft vehicle or .ydd clothing asset and establish the working surface before you start painting.
- 02
Watch it change
Keep editing externally while Studio watches the texture files and refreshes the live model as you save.
- 03
Build the handoff
Compare variants, generate templates, and capture the finished set with the model still in view.
For the whole livery pipeline
Less previewing. More making.
Cortex Studio is free, local-first software for artists and vehicle developers who need to see the real result while the work is still easy to change.
Product specification
Capability index
- Load .yft vehicle models and .ydd clothing assets
- Apply and refresh textures in real time
- Watch texture files for external edits
- Work with PSD, PDN, DDS, PNG and other formats
- Build layered PSD variants
- Generate starting livery templates
- Compare models and capture presentation images
Built locally, shared openly.
Every Cortex product is free, runs on your own machine, and develops in public. The repositories are the documentation of record.
