Cortex StudioGTA V / FiveM

Make it yours.See it live.

Your textures, on the real model. A live livery workbench for GTA V and FiveM.

Windows desktop · Free for noncommercial use

Cortex Studio Variant Builder showing a police patrol livery on the model beside the layered source texture

Cortex Studio Variant Builder showing a police patrol livery on the model beside the layered source texture

01Live texture preview

Save the texture. See the change.

Keep working in Photoshop, paint.net, Photopea, or your preferred editor. Studio watches your texture files and refreshes the model when you save. Check a seam, adjust the lettering, and keep moving.

Photoshop and Cortex Studio side by side, showing the source livery and its 3D vehicle preview

Photoshop and Cortex Studio side by side, showing the source livery and its 3D vehicle preview

  1. 01

    Load

    Open your model and choose a texture.

  2. 02

    Edit

    Make the changes in your graphics app.

  3. 03

    Inspect

    See the saved texture on the model.

03Template generation

Start with the geometry. Leave with a canvas.

Generate a livery template from a supported vehicle or clothing model. Inspect the model, the template, or both side by side, then export a layered PSD or PNG to begin painting.

  1. 01

    .yft / .ydd

    Vehicle or clothing geometry

  2. 02

    UV layout

    Target surfaces, select markers, inspect the cage

  3. 03

    .psd / .png

    Layered or flat template export

Multi-drawable YDD files can export a separate template for each drawable.

04Multi-model

See the fleet. Not just one vehicle.

Compare two models side by side, with independent texture controls. Check how the same visual language carries across different shapes, proportions, and unit roles.

Cortex Studio Multi-Model workspace comparing two sheriff vehicles with independent texture controls

Cortex Studio Multi-Model workspace comparing two sheriff vehicles with independent texture controls

A news helicopter in Cortex Studio with material properties, surface options and lighting controls

A news helicopter in Cortex Studio with material properties, surface options and lighting controls

05The viewport

Every angle. Every detail.

Move around the model, shape the light, and inspect the finish. Studio gives you control over the view while your source files stay in your usual workflow.

Find your angle
Orbit, zoom, or fly freely. Jump to a camera preset and frame the model again.
Shape the light
Adjust direction and intensity, use the light dome, and inspect gloss, ground shadows, and cage wireframes.
Control the surface
Choose material targets, body colors, glass and accent colors. Your manual texture selection stays in control.

06Capture & export

From work in progress to ready to share.

Export your variant textures, then capture the model from its best angles. Pick the output folder, add your watermark, and hand over the finished set while keeping your original files.

Five exported police livery variants in a folder, alongside the Cortex Studio Variant Builder

Five exported police livery variants in a folder, alongside the Cortex Studio Variant Builder

07The complete studio

Six workspaces. One creative flow.

  1. 01

    Livery

    Target vehicle paint and livery materials for everyday texture work.

  2. 02

    All Textures

    Apply textures across a model and inspect its materials.

  3. 03

    EUP

    Preview clothing and uniform assets from YDD dictionaries.

  4. 04

    Multi-Model

    Work with two models and independent texture assignments.

  5. 05

    Template Generator

    Create PSD or PNG templates from model geometry.

  6. 06

    PSD Variant Builder

    Turn layered source artwork into a coordinated set of variants.

The rest of your workbench, covered.

Materials & targeting

  • Automatic material targeting with manual overrides.
  • Per-slot primary, secondary, accent and glass colors.
  • Experimental Native Materials: supported embedded, sibling, resource and shared-game YTD textures. Best-effort preview; not full GTA shader parity.

Camera & presentation

  • Orbit and free-flight movement, quick angles and automatic framing.
  • Front, back, side, three-quarter and top presentation captures with zoom control.
  • Text watermarks with font, color, opacity, position, tiling and rotation.

Workspaces that remember

  • Recent projects and pinned workspaces stored locally.
  • Restore model and texture paths, colors, camera positions and variant settings.
  • Keep several jobs open in tabs; rename or duplicate a workspace.

Your setup, your way

  • Adjustable interface scale and customizable keyboard shortcuts.
  • System, light and dark modes, plus 12 appearance palettes.
  • Viewer defaults, in-app release notes and updates, and optional feedback with selectable diagnostic logs.

Bring the files you already use.

Models
YFT vehicles · YDD clothing / EUP · DFF legacy models · CLMESH cache
Textures & source files
PSD · PDN · DDS · PNG · JPG / JPEG · GIF · BMP · WebP · TGA · TIF / TIFF · AVIF · AI

DDS includes DXT1, DXT3, DXT5, BC4, BC5, BC7 and supported uncompressed layouts. OBJ is not supported.

Cortex Studio

Your next livery starts here.

Download the latest release and keep the live vehicle in view from the first edit through the final handoff.

Windows desktop. Free under PolyForm Noncommercial 1.0.0. Commercial use requires a separate written licence.

Studio details

What does Cortex Studio edit?

Studio works with GTA V and FiveM vehicle models, texture dictionaries, and common source image formats used for livery production.

Does it replace my graphics editor?

No. Studio watches files saved from tools such as Photoshop, Photopea, or other image editors and refreshes the model around that workflow.

Which platform is supported?

Cortex Studio is a Windows desktop application.

Is it free?

Yes, for noncommercial use under the PolyForm Noncommercial 1.0.0 licence. Commercial use requires a separate written licence.